🔗 Share this article Exploring the Fallout Universe, Gaming’s Most Surprising TV Hit The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that viewers were delightfully shocked by the excellence of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it managed to capture multiple facets of the player's adventure. There was vault-dweller Lucy, attempting to do the right thing and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his organization's authority and creates significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the irradiated wastes. Setting the Stage for a New Chapter The debut season's ending unveiled key information about who helped cause the global annihilation that trapped a group of people in bomb-proof bunkers for hundreds of years. It also left plenty of questions unanswered for the second season – and, on this occasion, anticipations are much greater. “We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators. “Going into the first season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We’re over the moon with the response to the show, so this time people are bringing more enthusiasm and altered expectations.” The Mojave Beckons for the Next Installment The upcoming season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch. “It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to incorporate into the show.” In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it does reference the fan's adventure. The Importance of Physical Sets The Fallout TV series is distinguished by its physical authenticity – its makers ensured real props and locations were fabricated, mirroring the makeshift nature of the outposts in the games. “Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to seem like it’s authentic.” Actually, pretty much each creature you see on-screen is physical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close. Made by Fans, for Fans The Fallout series succeeds because it is developed by talented film-makers who are also dedicated players, alongside the original creators behind the franchise. This common understanding for the universe is clear in the end result. The second season is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This schedule will create a different weekly discussion, a dynamic the showrunners themselves are looking forward to witness. “It delves deeper, it’s more expansive, it’s funnier, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”